INVISIBLE MONSTER
A downloadable game for Windows
Step into a tense first-person horror experience where survival depends entirely on your senses. The creature hunting you is completely invisible — you will never see it, only feel its presence. Every moment becomes a threat, and every sound matters.
Key Features
An Invisible Monster
The enemy cannot be seen. Track it only through environmental clues: lights that suddenly shut off, objects being pushed or shaken, and the creature’s unsettling sounds echoing through the dark.
One Touch = Death
If the monster reaches you, the game ends instantly. There are no second chances. Stay alert, keep your distance, and use every clue to avoid being caught.
Exploration and Key Hunting
Search the environment for hidden keys to unlock sealed doors. Every unlocked area brings you closer to escape — but also deeper into danger.
Atmospheric Tension
Navigate shadowed hallways where silence is your only ally. The monster is always nearby, watching and waiting for a single mistake.
Survive, listen carefully, find the keys, and escape before the invisible terror finds you.
Demo gameplay time: 10 - 15 min / Full game : 45 min - 1H
Minimum System Requirements
OS: Windows 10 /11(64-bit)
Processor: Intel Core i3-9100 or equivalent
Memory: 8 GB RAM
Graphics: AMD Radeon RX 580 or NVIDIA GeForce GTX 1060
DirectX: Version 12
Storage: 600 MB
| Status | Released |
| Platforms | Windows |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | wetcrow |
| Genre | Survival |
| Tags | Atmospheric, Dark, First-Person, Horror, Indie, invisible-monster, Psychological Horror, Singleplayer, Stealth |
Purchase
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:





Comments
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Hi, appreciate the effort and the hard work (I know it's not easy making a game on your own)! But I tried the demo and it doesn't really pull me to buy the full release, which is rare. Respectfully, it lacks visuals, details, and better monster signs. This seems more like the alpha test released than a demo. If the full release is actually polished and doesn't feel so empty, I'd be more than happy to buy it and try it out. Is it? If not, I don't think it's worth the 5 bucks. But to each their own I suppose. The game has great potential to be super unique and I really hope you keep working on it to make it what it could be. That's just my honest feedback.
Thank you for your feedback. I’m an amateur game developer, and it has only been about a month and a half since I started making games. My goal right now is to create a few small projects to earn a bit of money so I can afford to make better games in the future and publish them on Steam (the $100 publishing fee + advertising costs).
About the full version of the game: in the full version, instead of one monster, there are three hidden monsters. The keys are placed in different locations on the map, and the player is forced to travel back and forth multiple times while being chased by three invisible monsters.
edit: i also reply on youtube to you. but my comment its look like deleted !
Hi, sorry, I didn't try to be rude, just honest. But if this is your first game and you're very new to this, then please accept my apology. In that case it's understandable that it's rough around the edges. On my channel I always support small indie devs, in over 60 videos I've never given a negative feedback because I understand all the hard work you guys put in. I just think you could add a bit more to it visually, to the demo as well, to attract players, because it doesn't seem too appealing in its current state (feels empty). And I didn't give you a negative one either - if you saw the whole video you saw I pointed out a lot of positive things about the game, and at the end I tried being as understanding as possible. I've updated the rating here because you only just started and the last thing I wanna do is demotivate someone.
P.S. I only see someone who commented "cool" in the video, and it's still there. Is that one yours? I don't delete comments. If you wish, feel free to explain your situation there as well so people can now. :) I wish you all the best, truly!
There’s no problem with your opinion — I actually liked your review video, and I mentioned that in a YouTube comment as well. I think because I created my YouTube account recently and posted my game’s link several times in the comments of my own videos, YouTube is probably not showing my comments temporarily. Either way, thanks for your review.
In my YouTube comment I said:
The best way to locate the monster is by paying attention to the lights. Any light the monster walks under turns off for about 3 seconds, and the whole map is filled with lights. The monster also has footsteps, but to hear them clearly you need to stand still; if you’re running, your own footsteps mix in and make it harder to notice.
About filling the map: yes, you’re absolutely right — the map looks empty for two reasons:
1. I didn’t want the game size to become too large.
2. If there are too many objects in the environment, finding the key becomes difficult.
(Although in the full version, some rooms are filled with a lot various objects.)
Also, since the monster is constantly getting closer to you, the player doesn’t really have much time to explore. They must find the key quickly and keep moving.
Hey, thanks for the detailed explanation, I appreciate it! Sure, everything you said makes sense. But I guess it comes down to personal preference - for example I like visuals and exploring, while some like exactly what you intended. Hopefully YT will show your comment at some point so people can see and decide based on that. Like I said before, it's a very interesting concept. I might give the full release a try some day.
good game!
where is the first key?
inside first room at corner
A really tense and unique horror experience. Not seeing the monster makes everything more stressful, and listening for sounds to figure out where it is feels great. Searching for keys while trying to stay alive kept me on edge the whole time. Simple idea, but very effective
thanks